News & Announcements

1.0.3 Patch Released

Hello everyone!

We’ve just released the 1.0.3 patch! This update fixed an issue that was preventing the build queue reordering from functioning correctly in resolutions higher than 1080p. The patch also fixed several combat bugs, improved the system view and galaxy map labels sharpness in resolutions higher than 1080p and corrected several typos, among other things as you can see below.

The update is available on Steam, Humble and Itch.io!

Compatibility note: The saves from 1.0.2 should be compatible with 1.0.3, so you should be allowed to continue your games normally with this new version. As usual, if you find any issues please let us know. Check here for the bug reporting guidelines.

By the way, it is very important to have reviews on the game, especially at the start when there are few. If you bought the game on Steam, and if you have the time, please consider leaving us a review. You can write the reviews in your language.

Thanks!

Adam Solo & Hugo Rosado
Praxis Games

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—— VERSION 1.0.3 —–
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# NEW
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– Added option to skip the intro cinematic (new Game Settings option).

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# UI / GRAPHICS
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– The galaxy map labels and system view text is now crisp in resolutions higher than 1080p (it was a bit blurry before)

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# BUGS
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– Fixed an issue that was preventing the build queue drag reordering from functioning correctly in resolutions higher than 1080p
– Fixed a bug in space combat that was causing the player to gain AI control for one turn, and then everything was getting back to normal
– Fixed a bug in space combat that was causing a lock up
– Fixed an issue in the space combat that was causing the ‘Multiple objects panel’ to appear outside the screen
– Fixed a bug that was allowing Bomber Bays to be installed in starships even when no missiles or torpedoes were available
– Fixed a bug where sometimes the combat would hang, to then resume. It paused for several seconds (related with titans being present)
– Fixed a bug that was creating a turn processing lockup when the AI was trying to construct two planets in the same turn
– Fixed an issue that was causing the “Exploitation Panel” to be partially cut in the 1920×1200 (16:10) resolution
– Fixed an issue where the orbital stations would stop firing sometimes even when they should because they had the required firing arc angle.
– Fixed an issue where a blank pic was being displayed for space monsters in the combat alert panel after loading a save
– Fixed an issue that was not allowing the Spy Assignment Screen to close using the “triangle to close” icon in the top right.
– Fixed an issue that was causing only 6 special systems to be displayed in space combat
– Fixed a glitch that was causing “shaky salary” (the leaders salaries in the Leaders Management Screen) in some leaders in particular situations
– Fixed an issue that was causing production values above 4 digits to not display correctly in the production allocation values in the colony view.
– Fixed a glitch that was causing some buildings names to not display correctly (they could wrap to 3 different lines)
– Fixed typo “GREEDY” now displays “Greedy”, same case as the other leader traits
– Fixed a typo on the ‘Expert Logistics’ tech. Now “to your ships” was “to you ships”
– Fixed a typo in the Survey Ship description, under EFFECTS, worthwhile was spelled incorrectly
– Fixed a typo, Galactic Amusement Park said ‘Cultural Exchange Center’ but the correct description is ‘Cultural Exchange Complex’
– Fixed a typo “intelect” on the ‘Peace and Prosperity’ event now ‘intellect’, and “to a next level” now “to the next level”
– Fixed a typo where the ‘Galactic Surveillance’ tech said EMIRE instead of EMPIRE
– Fixed a typo in the Game Settings’ combat options where it could be read “toggled of/off” instead of the correct “toggled on/off”


Instructions on how to download the latest build can be found here.