Development News, Releases

Alpha 1a Released!

Hello everyone,
we’ve just released Alpha 1a, a hotfix for the Alpha version released on November 29th, 2018.
This version fixes several issues, including a few major bugs. We also made several balance changes and some important AI optimizations. The AI is less cautious now and should provide a bigger challenge, especially on the higher difficulty levels.
Compatibility: Saved games from previous versions may work in this new version but we strongly advise that you start new games to benefit from the new changes and bug fixes fully.
What’s next?
With Alpha 1a out, with its fixes and enhancements, we’ll see into moving to closed-beta, where we intend to finish the game, by adding all the missing content and improvements with a release date set to Q2 2019...
Development News, News & Announcements, Releases

Alpha Released!

Hello everyone,

We’re finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete.

It’s been more than five years working on ISG. We came a very long way since we first announced the game back in October 2016 (around 2 years ago).

This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.

There is a lot of new stuff since Pre-Alpha 10. Pre-Alpha 11 was a consolidation build where all the gameplay was added and playtested with the support of the community. If you’re interested to know the full history of changes since Pre-Alpha 10 please check this release note.

We are very pleased with the feedback we received from you...

Uncategorized

Pre-Alpha 11 Unstable Hotfix 2 Released!

Hello everyone,
Pre-Alpha 11 Unstable has continued to received a lot of good feedback and bug reports over this past week. Lots of bugs have been squashed and issues resolved, as for many usability issues that were addressed. It’s almost not “Unstable” anymore ;)😉
However, there’s still work to do until we can say we have a stable build at the level we achieved with Pre-Alpha 10.
You can find all the changes in this new hotfix below. Let us know what you think and if you found any more bugs or issues of any kind.
Note: Save games from Pre-Alpha 11 Unstable Hotfix may “work” on this new hotfix but we strongly advise that you create new games to benefit from all the changes and fixes of this new build.
Thanks!
Adam Solo & MalRey
Praxis Games
Development News, Releases

Pre-Alpha 11 Unstable Hotfix released!

Hello everyone,

Pre-Alpha 11 Unstable has received a lot of great feedback from you in these past two weeks. We were very pleased to read your impressions of the game and we’re also glad to hear that you are having fun playing this version of ISG!

However, there were several concerns raised about this build, namely on performance as for quite a few nasty bugs and issues reported. This hotfix addresses those issues and we’re happy to report that the game requires much less memory to run now (1.5GB less!) and the experience is also much faster and fluid now as we did a lot of run-time performance optimizations.

We’re very much looking forward to have your thoughts on this new build.

Note: Save games from Pre-Alpha 11 Unstable may work on this hotfix but we strongly advise that you create ne...

Development News, Releases

Pre-Alpha 11 Unstable is now available!

Hello everyone!
We are proud to announce that Pre-Alpha 11 Unstable is now available for download to everyone who pre-ordered the game. This is a huge update that brings the game to an almost feature-complete state. So, welcome to an almost completely new game experience! :)

Among all that was added and improved we highlight the overhaul of the starmap and system view, the addition of race customization, espionage, events, random tech trees, a new playable race (the Sulak) and a completely new soundtrack produced by Grant Kirkhope and Ryan McQuinn! There’s also 12 new leaders, new and improved ship 3D models and new race looks and animations, among many other things as you can see in the release note below.
Please let us know your thoughts on this release as for your criticisms and s...
Dev Diary, Development News

ISG Dev Diary #10: Colony View

Hello everyone, today we will talk about the colony view in ISG, which deserves a dev diary on its own.

Colony View

One of the features we liked in Master of Orion 2, and Imperium Galactica 2 as well, was the possibility to see your colonies in the planet’s actual terrain, with all the buildings there. We think this is an important feature in a 4X game because it helps increase immersion and a sense of attachment with your colonies, while also increasing the feeling that you are actually there, and see your colonies grow.

So, in the last few weeks, one of the things we’ve been working on was the colony view screen, improving graphics and adding buildings. So, in the next release, to be out this fall, you will see your buildings in the colony for the first time...

Development News, News & Announcements

ISG Quick Update #3 – Espionage

Hello everyone, for today’s quick update we’ll talk about espionage in ISG as for a quick development status.

Dexana is known to be a smuggler and a pirate. However, what many may not know is that she’s also a skilled saboteur and psy-ops agent. If you need something blown up she’s your gal. She also has a way with people and will be able to convince others into joining your cause. Showing basic skill in espionage will allow her to steal low-level technology from your rivals. The only spy skill she lacks is to go into Deep Cover and do Intel Gathering missions.

Dexana’s last spy job went well, so you may pick a spy skill for her to level up...

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Ryan McQuinn joins music team !

Last Friday the Orlando Contemporary Chamber Orchestra’s (https://www.occomusic.com/) performed a concert focused in the famous classic RPG game Chrono Trigger. Ryan McQuinn was invited to compose a 10 minute suite and since he will make some music for ISG he choose our game as inspiration for the event! This is only preliminary work, so some parts may be heard in the final ISG OST, while others will not. We thank Ryan for choosing us as an inspiration to produce the musical piece.

Check the recorded stream here (https://tinyurl.com/y7tc5az2). ISG section between minute 32′ until 42′. The stream has bad quality but there is great audio being produced soon.

Ryan McQuinn joins Grant Kirkhope for the creation of the ISG music. Grant is already working with us, Ryan will start soon!

News & Announcements

Grant Kirkhope onboard!

We’re proud to announce that Mr. Grant Kirkhope is one of the composers of the ISG soundtrack!

Grant has been nominated for various awards for his contributions to video game music, including Kingdoms of Amalur: Reckoning and Civilization: Beyond Earth, having won 3 awards with the latter.

We wanted the music to be great! So, we’re thrilled and honored to have Grant on board creating part of the ISG music. Grant already composed two beautiful tracks and we can’t wait for you to hear them out.