Update 1.3.3 Released

Discussion in 'Releases' started by Adam Solo, Jun 30, 2021.

  1. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
    4,846
    Joined:
    Sep 9, 2016
    One more small update to address a few issues and to add some important improvements, which should be particularly helpful for colorblind players.

    Saves are 100% compatible with the previous 1.3.x versions.

    This update is available on all stores. On Steam (it will auto-update), on GOG (will also auto-update) and DRM-free on Humble Bundle and Itchi.io (check for the latest version 1.3.3 on those stores).

    Thanks to all who bought the game and the Natural Law expansion so far. If you have a few minutes to spare, and have been enjoying what we do, please leave us a review on Steam or on GOG! ❤️

    Have fun!
    Praxis Games


    VERSION 1.3.3 (changelog)

    NEW
    • New 'Background Nebula Density' option in the game settings allows setting less or more density to the star map's background nebula.

    UI / GRAPHICS
    • The empire yellow color was tweaked to be slightly less bright to not be so similar with the light green color, to help colorblind folks.
    • The small icon balls representing Gas Giants in the system labels are now displayed with a slightly different icon to help differentiate from the colonizable planet green color. This was also done to improve the experience of colorblind players.
    • Also to help the colorblind experience, the non-ideal biome and gravity habitability icons are now displayed with an exclamation point next to them in the colony view, system view and planet overview panel, whenever they are displayed alone with no additional information.
    • The 'Homeworld Name' field is now called 'Home System Name' in the New Game screen since that was not really the name of the home planet but of the homeworld's system.

    BUG FIXES
    • Fixed a bug that was causing attack opportunities to be denied on systems with rival settlements on the special cases where another fleet was present which belonged to an empire that was either a subject or which the player had a peace treaty with.
    • Fixed a bug in the 'Euphoria' achievement that was not allowing it to fire.
    • Fixed an issue in the extra 'Maneuverability' option in the ship design screen. When the level changed, the weapons' accuracy did not update. Now they update accordingly.
    • Fixed a bug in the enemy weapons panel in space combat that was allowing the player's weapon ranges to update when hovering the mouse on the enemy ship's weapons.
    • Text reworded in some weapon tooltips where it said "2 turns cooldown." Now says "2 turn cooldown".
    • Text reworded on the Ship Support Points tooltip, "From Colonies Infrastructure" is now "From Colony Infrastructure".
    • The text label on all finished buildings in a colony now reads "Colony Structures"; was "Finished Constructions" before.
    • Fixed an issue in the weapons tooltip in space combat where it could show the damage number right next to where it read "From Ship Design" in some resolutions. It was lacking a space between the number and the text.
    • Fixed an issue in the Spinal Mount weapon tooltip. The "No range damage dissipation" effect was still listed although the effect was removed a long time ago. The tooltip was reworded accordingly.
    • Fixed a bug in the 'Armor' empire effects tooltip where it would show a bonus when there were sources of Neutronium available in the empire even though the 'Neutronium Armor Coating' tech was not researched yet. The effects were not being applied, it was only a display bug.
    • Fixed an issue that was causing orbital stations to not update immediately after having found a unique technology when searching ruins (e.g. Adamantium armor). They would only update when a subsequent weapons or defenses technology was researched.
     

Share This Page