Update 1.3.4 Released

Discussion in 'Releases' started by Adam Solo, Jul 6, 2021.

  1. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
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    Here's another small update to address a few issues.

    Saves are 100% compatible with the previous 1.3.x versions.

    This update is available on all stores. On Steam (it will auto-update), on GOG (will also auto-update) and DRM-free on Humble Bundle and Itchi.io (check for the latest version 1.3.4 on those stores).

    Thanks to all who bought the game and the Natural Law expansion so far. If you have a few minutes to spare, and have been enjoying what we do, please leave us a review on Steam or on GOG! ❤️

    Have fun!
    Praxis Games

    UPDATE (July 8th, 2021): Hotfix released for 1.3.4. Changes of this hotfix are marked with [Hotfix] below.

    VERSION 1.3.4 (changelog)

    BUG FIXES
    • Fixed an issue that was causing a 4-digit BC number to wrap in the colony view. [1.3.3 hotfix on Steam]
    • Fixed a bug in the 'Robotic Factory' that was allowing the bonus it provides from asteroid exploitations to be obtained when the colony was under a blockade. [1.3.3 hotfix on Steam]
    • Fixed a bug that was allowing a leader with the 'Greedy' trait to still be allowed to eventually gain the 'Philanthropic' trait when both are incompatible (i.e. can't have them at the same time). [1.3.3 hotfix on Steam]
    • Fixed a bug in the 'Transporter Room' which was causing the special system to not be functional. [1.3.3 hotfix on Steam]
    • Fixed an issue with the 'Space Elevator' facility where it could still prevent the colony view screen from closing when clicking on the 'close button' and instead would ask if the space elevator should be scrapped. This still happened in windowed-mode with certain custom resolutions.
    • Fixed an issue in the 'Uncreative' leader skill where the wording "No secondary skill choice on level up" could be misleading. It now reads: "Only one secondary skill option on level up".
    • Fixed a glitch in the Admiral Diaz' angry animation, where her arms could fold incorrectly. The arm is now correctly layered on top of the body [Natural Law expansion].
    • Fixed an issue when 'Trade Goods' was in the construction queue, it would not refresh the empire credits when adding another project to the top of the queue. It would still report credits as if Trade Goods were on top (a refresh was required).
    • Fixed a text error in the Point Defense tooltip vs torpedoes. "Can't fire torpedos" now reads: "Can't fire at torpedoes". And, another instance of "torpedos" in the PD tooltips was also fixed to "torpedoes".
    • Fixed a bug in the 'Tech brokering' option which was producing the opposite effect of what was expected. When disabling this option, players now can only trade technologies they researched themselves, as was intended for this feature. [Hotfix]
     
    Last edited: Jul 8, 2021
  2. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
    4,846
    Joined:
    Sep 9, 2016
    A hotfix went up today to add the following change:
    • Fixed a bug in the 'Tech brokering' option which was producing the opposite effect of what was expected. When disabling this option, players now can only trade technologies they researched themselves, as was intended for this feature.
    The hotfix is available in all stores.
     

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