Dev Diary, Development News, Expansions / DLC, News & Announcements, Patches, Updates

ISG Dev Diary #23: Update 1.6.2 and Terrains Pack

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Hello everyone!

Hope you’re enjoying your time playing ISG with the latest version (1.6, now 1.6.1) released this past November. In the meantime, we’ve been working on the next update, the third expansion pack, and a new piece of content that was still unannounced, called Terrains Pack, to be released later today.

Free Update 1.6.2

One thing we’ve been hearing in player feedback for a while now is that the game could have more terrains, so colonies would look different when you build a few of them in the same biome type. Adding new 3D terrains is not trivial and can be quite time-consuming. However, we thought it was time to add something extra in the next update.

Therefore, included in the 1.6...

Dev Diary, Development News, Patches, Updates

ISG Dev Diary #19: 1.5 Beta Update available on unstable Steam/GOG branch

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Hello everyone!

We may have been a bit silent for the past few months, but rest assured, it was for good reason :) This dev diary’s topic is about the new and free! 1.5 major update; the improvements and what it brings new to the table.

Let’s explore some of the major changes of 1.5 Beta, and later on you can check out the details of the update and try it for yourself and offer your feedback to the Devs!

New Galaxy Shapes

This was a highly popular feature request by the community, and it finally makes it in for 1.5. On top of the squarish shape the game offered, we now also have Elliptical, Ring and Spiral-shaped galaxies!

It’s nice and pleasing to the eye to see different galaxy shapes, but even more interesting are the new gameplay dynamics that should emerge from the different galaxy...

Dev Diary, Expansions / DLC, News & Announcements

ISG Dev Diary #18: Evolving Empires – Natural Law Evolutions

With the release of Evolving Empires rapidly approaching, we’ve got just enough time for one final dev diary. I’m Keith, back one final time to cover something we’ve hinted at a few times now, the Evolutions coming for the races introduced in Natural Law!

EVOLVING AN EXPANSION

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When I first sat down to write the biographies and design the lore for the two races introduced in Natural Law, the Cerixx Sentinels and Palacean Assembly, I had grand visions for who they were and how their societies operated. While the concept of evolutions was not yet on the table or in any way set in stone at that time, the groundwork was laid to allow them to evolve into something even greater should an opportunity present itself.

When we later decided to implement Evolutions and began to design the sets fo...

Dev Diary, Expansions / DLC

ISG Dev Diary #17 : Evolving Empires – Minor Civilizations

Now that our empires have begun to evolve, it’s time for our next dev diary on Evolving Empires! I’m Keith, here again to be your captain as we survey the galaxy together in search of answers regarding the many wondrous hidden civilizations waiting to be discovered in this expansion.

NEW LIFE AND NEW OPPORTUNITIES

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From an early stage, player feedback as well as our own experiences made it clear that the exploration aspect of the game was both well regarded and ripe for expansion. It seems there’s just something about discovering hidden things, be it planetary specials and ruins, strategic resources, or even entire stars and planets, that brings a great deal of excitement and joy to our play experiences...

Dev Diary, Expansions / DLC

ISG Dev Diary #16 : Evolving Empires – Evolution Perks

Welcome back everyone for our second dev diary on Evolving Empires! I’m Keith, here today to be your guide as we take a closer look at the game changing abilities you’ll soon be able to unlock across this expansion’s Evolution trees!

Note that this particular diary will contain the Evolution sets for the base game races only. Check back for a future diary which will cover the races from Natural Law.

Before we begin, if you haven’t had a chance yet, I’d highly recommend checking out Dev Diary #15 where we take a deeper dive into what Evolutions are as well as how they work.

EVOLUTION THROUGH AFFINITY

A race’s affinity impacts various aspects about a race including the AI personality traits which influence how it behaves as well as some parameters (infrastructure, technologies, etc...

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ISG Dev Diary #13: Natural Law – The Cerixx

Greeting citizens! I’m Keith and I’m here today to share with you our second dev diary about Interstellar Space Genesis’s first expansion, Natural Law. This time I’m going to present you with all the evidence we have about our second new race, the Cerixx.

THE HIGH COURT OF THE CERIXX

From their homeworld’s high court, the Justice Division of the Cerixx Sentinels serves as the galaxy’s self-proclaimed judge, jury, and executioner. The Cerixx assert the galactic laws they enforce are for the common good, but rumors of rampant corruption have led many to allege they are nothing but a self-serving criminal enterprise. In response, the Cerixx have made the counterclaim that the galaxy is a dangerous place and it sure would be a shame if something happened to their accusers.

For nearly their en...

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ISG Dev Diary #12: Natural Law – The Palacean

Hi everyone, I’m Keith, one of the designers of Interstellar Space Genesis’ first expansion, Natural Law. In today’s diary, I have the honor of giving you a deeper dive into one of our two new races, the one that puts the “Natural” in Natural Law, the Palacean.

THE RISE OF THE PALACEAN

The rise of the Palacean would never have occurred if not for the extraordinary environmental conditions present in their homeworld. As one of the galaxy’s only naturally occurring tropical paradises, their homeworld’s high humidity and welcoming environment allowed their race to break free from the shackles of the sea and ascend not only to the surface, but eventually, to the stars themselves.

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The Palacean may represent them, but they do not make decisions for the Palacean Assembly on their own...

Development News, Releases

Pre-Alpha 11 Unstable is now available!

Hello everyone!
We are proud to announce that Pre-Alpha 11 Unstable is now available for download to everyone who pre-ordered the game. This is a huge update that brings the game to an almost feature-complete state. So, welcome to an almost completely new game experience! :)

Among all that was added and improved we highlight the overhaul of the starmap and system view, the addition of race customization, espionage, events, random tech trees, a new playable race (the Sulak) and a completely new soundtrack produced by Grant Kirkhope and Ryan McQuinn! There’s also 12 new leaders, new and improved ship 3D models and new race looks and animations, among many other things as you can see in the release note below.
Please let us know your thoughts on this release as for your criticisms and s...
Dev Diary, Development News

ISG Dev Diary #10: Colony View

Hello everyone, today we will talk about the colony view in ISG, which deserves a dev diary on its own.

Colony View

One of the features we liked in Master of Orion 2, and Imperium Galactica 2 as well, was the possibility to see your colonies in the planet’s actual terrain, with all the buildings there. We think this is an important feature in a 4X game because it helps increase immersion and a sense of attachment with your colonies, while also increasing the feeling that you are actually there, and see your colonies grow.

So, in the last few weeks, one of the things we’ve been working on was the colony view screen, improving graphics and adding buildings. So, in the next release, to be out this fall, you will see your buildings in the colony for the first time...

Dev Diary

ISG Dev Diary #9: Progress Update on Pre-Alpha 11


Hello everyone,

development work has been very intense over the past month and we thought it was time to make a break and create this update to let you guys know about the progress made and what is ahead of us in the short-term.

Since the release of Pre-Alpha 10, we’ve been very busy at fleshing out the game races, namely on defining all of their traits, special abilities and unique abilities. All the game races, including a fourth unannounced one, now have their own set of abilities, and we’re happy to announce that the race customization feature is now also complete! So, in Pre-Alpha 11 you’ll be able to create your own race with the perks you wish...