Dev Diary

ISG Dev Diary #8: Pre-Alpha 10 Features Preview

Hey everyone!

We’re happy to report that Pre-Alpha 10 is almost finished, with only further internal testing to be done before we make it available for everyone who pre-ordered.

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Since this new build is mostly done, we thought it would be nice to put up a list of the upcoming features (and it’s a lot of stuff). So, here it is!

As for when Pre-Alpha 10 will be available, that will depend on how many bugs and other issues may come up. Our tentative ETA is end of January, early February.

NEW

  • New and Improved Graphics!
    • Completely new ship 3D models for all races.
    • New effects for each of the beam and kinetic weapons.
    • Completely new graphics for all the races.
  • Ground combat system added!
    • New techs and corresponding buildings: Planetary defense shield, Planetary deflector shield, Planetary b...
Dev Diary, Development News

ISG Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone,

we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait!

The ground combat and bombardment mechanics presented in the last dev diary will be in. Star bases will also be added, which can be upgraded both in the economic and military sense. Also, a variety of planetary defenses along with the star bases will enhance the defensive side of the game further. What this means is that new strategies will be required to assault and invade colonies in Pre-Alpha 10, which will provide more meaningful choices and require you to plan things out a little bit more.

Along with ground combat, bombardment, pl...

Dev Diary, Development News

ISG Dev Diary #6: Ground Combat and Bombardment

Hey everyone,

it’s a been a while since we post a dev diary. The last one was on May of this year, for Leaders.

Since then, pre-orders have opened with Pre-Alpha 7, we did lots of gameplay and balance adjustments for Pre-Alpha 8 with the feedback we obtained from the community, and a major UI revamp was made for Pre-Alpha 9.

Now, we’re currently very busy adding all the remaining systems in our road to Alpha. These major systems include: Ground combat, bombardment, starbases, ship refit, espionage, race customization, more techs, more wonders, more weapons and system specials (ship modules), a new race, an in-game tutorial and events. After all of this is in the game we’ll hit Alpha and we should be entering Steam Early Access soon after.

Today we’ll be discussing two of these systems t...