Development News, News & Announcements

Alpha 1b Released!

Hello everyone,

Interstellar Space: Genesis Alpha 1b is released! This update fixed several important bugs and added a considerable amount of balance changes which resulted in a much better experience than Alpha 1a, especially on the late game.

If you are on Steam, your game will update automatically. If you opted for testing out Alpha 1b when it was in the “unstable branch for testing”, you just need to go to your Steam “Beta tab” and select “NONE – Opt out of all Beta programs”.

If you’re on Humble, just download the game from your personal download link (check here if you can’t find it), and download from the “main” branch, which is the branch that is not tagged as “unstable”.

Save compatibility: Savegames from Alpha 1a (and from Alpha 1b under the unstable branch) may work on this...

Development News, News & Announcements

Alpha 1b available on ‘unstable’ branch

Hello everyone,

Alpha 1b is currently on Steam’s “unstable” branch for testing. It’s also available on Humble’s “unstable” branch. This update fixes some important bugs and has a considerable amount of balance changes, for a better experience, especially on late game.

I invite everyone to opt for the unstable branch and test it out, if you don’t mind to find a few bugs and imbalances in the way. There shouldn’t be many bugs and the experience should be better, but still you’re warned.

You can find the instructions on how to play this new “unstable” build here. On Steam you need to go to the Betas tab and set the unstable branch. To unlock the unstable branch just insert the password interstellarsg in the field: “Enter beta access code to unlock private betas”...

News & Announcements

Pre-Orders Closed – Steam Keys Now Available To Everyone Who Pre-ordered

Hello everyone,

as announced upon the release of the Alpha version, pre-orders with instant access for ISG have closed on December 16th, 2018.

Now we enter the closed-beta phase and everyone who pre-ordered the game will be able to participate by playing early and provide feedback.

If you pre-ordered the game you have access to a Humble (DRM-free) download page and now a Steam key. For your Steam key please check your Humble download page – go to order resender if you have trouble finding it.

Thanks a lot to all who have backed the project and pre-ordered the game. Your support was crucial, and because of it we will be able to provide a better game for everyone at release!

The game will be out on Q2 2019. You can follow the development of the game on our official forums and on the St...

Development News, Releases

Alpha 1a Released!

Hello everyone,
we’ve just released Alpha 1a, a hotfix for the Alpha version released on November 29th, 2018.
This version fixes several issues, including a few major bugs. We also made several balance changes and some important AI optimizations. The AI is less cautious now and should provide a bigger challenge, especially on the higher difficulty levels.
Compatibility: Saved games from previous versions may work in this new version but we strongly advise that you start new games to benefit from the new changes and bug fixes fully.
What’s next?
With Alpha 1a out, with its fixes and enhancements, we’ll see into moving to closed-beta, where we intend to finish the game, by adding all the missing content and improvements with a release date set to Q2 2019...
Development News, Releases

Pre-Alpha 11 Unstable Hotfix released!

Hello everyone,

Pre-Alpha 11 Unstable has received a lot of great feedback from you in these past two weeks. We were very pleased to read your impressions of the game and we’re also glad to hear that you are having fun playing this version of ISG!

However, there were several concerns raised about this build, namely on performance as for quite a few nasty bugs and issues reported. This hotfix addresses those issues and we’re happy to report that the game requires much less memory to run now (1.5GB less!) and the experience is also much faster and fluid now as we did a lot of run-time performance optimizations.

We’re very much looking forward to have your thoughts on this new build.

Note: Save games from Pre-Alpha 11 Unstable may work on this hotfix but we strongly advise that you create ne...

Development News, Releases

Pre-Alpha 11 Unstable is now available!

Hello everyone!
We are proud to announce that Pre-Alpha 11 Unstable is now available for download to everyone who pre-ordered the game. This is a huge update that brings the game to an almost feature-complete state. So, welcome to an almost completely new game experience! :)

Among all that was added and improved we highlight the overhaul of the starmap and system view, the addition of race customization, espionage, events, random tech trees, a new playable race (the Sulak) and a completely new soundtrack produced by Grant Kirkhope and Ryan McQuinn! There’s also 12 new leaders, new and improved ship 3D models and new race looks and animations, among many other things as you can see in the release note below.
Please let us know your thoughts on this release as for your criticisms and s...
Development News, News & Announcements

ISG Quick Update #3 – Espionage

Hello everyone, for today’s quick update we’ll talk about espionage in ISG as for a quick development status.

Dexana is known to be a smuggler and a pirate. However, what many may not know is that she’s also a skilled saboteur and psy-ops agent. If you need something blown up she’s your gal. She also has a way with people and will be able to convince others into joining your cause. Showing basic skill in espionage will allow her to steal low-level technology from your rivals. The only spy skill she lacks is to go into Deep Cover and do Intel Gathering missions.

Dexana’s last spy job went well, so you may pick a spy skill for her to level up...

Quick Update

ISG Quick Update #1 – Events

Hello everyone, today we start a new series of quick updates that we will post between bigger updates and major releases.

The idea is for these mini updates to be quick and juicy, so let’s start shall we? :)

What we see here is the first “Colony event” that we implemented just a few days ago. In the meantime we added 6 more. The idea is to have around 15 of these events which will pop up after you colonize a world, and I’m sure more will come in the future. Then, we’ll be adding a few selected “Galactic events”, which shall pop up from time to time while you play. Something has come up, you need to make a decision, that type of thing.

Graphics aren’t final, this was just for you to get a sense of where we’re going with the events...

Dev Diary

ISG Dev Diary #9: Progress Update on Pre-Alpha 11


Hello everyone,

development work has been very intense over the past month and we thought it was time to make a break and create this update to let you guys know about the progress made and what is ahead of us in the short-term.

Since the release of Pre-Alpha 10, we’ve been very busy at fleshing out the game races, namely on defining all of their traits, special abilities and unique abilities. All the game races, including a fourth unannounced one, now have their own set of abilities, and we’re happy to announce that the race customization feature is now also complete! So, in Pre-Alpha 11 you’ll be able to create your own race with the perks you wish...

Dev Diary, Development News

ISG Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone,

we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait!

The ground combat and bombardment mechanics presented in the last dev diary will be in. Star bases will also be added, which can be upgraded both in the economic and military sense. Also, a variety of planetary defenses along with the star bases will enhance the defensive side of the game further. What this means is that new strategies will be required to assault and invade colonies in Pre-Alpha 10, which will provide more meaningful choices and require you to plan things out a little bit more.

Along with ground combat, bombardment, pl...