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1.0.7 Update Preview and Beyond

Hello everyone!

We’ve been working hard to bring you a new free update very soon. This will be version 1.0.7 and will bring the following:

1.0.7 Preview

  • Automated remote exploration
  • AI colony governors (automated colony management)
  • New galaxy configuration settings including system distance, system spread (even or varied distribution), number of planets, and resource abundance
  • Empire borders improved to be more clearly defined
  • Special systems rebalanced with new miniaturization and space requirement values
  • End-level techs in each research branch (techs that can be researched again and again for further benefits in that field)
  • Several balance changes
  • Bug fixes
  • And more!

The update is almost finished and should be out in the next few weeks.

What’s Next After 1.0.7?

As we have announced in...

Patches

Updated to 1.0.6 – Stronger orbital bases, more costly late techs, bug fixes

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Hello everyone.

Today we released a smaller update (1.0.6) that fixed several bugs and added a few balanced changes, namely stronger orbital stations and late game technologies are now more costly, among other tweaks.

The update is available on Steam, Humble Bundle and itch.io.

Compatibility note: The saves from 1.0.5 are fully compatible with this new version, so you can keep playing as usual and you will benefit from all the bug fixes and changes. Note that one of the changes requires new games to be created to take effect, as described in the release note below.

That’s it for now! :)

Cheers
The Dev Team
Praxis Games

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—- VERSION 1.0.6 —-
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# BALANCE
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  • The higher level technologies are now more costly...
News & Announcements, Patches

1.0.5 Patch Released

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Hello everyone,

we’ve just released the 1.0.5 patch! This is a big one and we’re very pleased with how the game is at the moment. The update is now available on SteamHumble and Itch.io

The highlights are the new production and research efficiency sliders, that give bonuses to the AI or the Human player, the substantial AI improvements, and the graphical improvements for the galaxy map lines (fleet lines, wormholes and exploitation lines), along significant balance changes, gameplay changes and some bug fixes.

The game is now much more challenging in the higher difficulty levels. Expect some serious opposition by the AI now! Average and the easier difficulty levels should have maintained more or less the same difficulty...

Development News, News & Announcements

Quick Update #6 – Working on the 1.0.5 Patch

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Hello everyone,

just a quick update to let you know what we’re currently working on and when you can expect the next update to be released.

Quick preview on what you can expect from the 1.0.5 patch:

  • New production and research speed options (can be set individually for all players)
  • Improved map paths/lines (new visual animations and option to show only important fleet destinations)
  • Significant AI improvements in the higher difficulty levels (AI is expected to research better military technology, especially in times of war, refit their ships more often, build more and better equipped ships, send bigger and better balanced fleets for raids and invasions and their tactics will be improved in combat)
  • Battle Pods special system will offer more space to ship designs
  • Several balance changes
  • Per...
Dev Diary, Development News

ISG Quick Update #4 – Improvements, Ship Modules and AI

Interstellar_space_genesis_alpha
Hello space emperors of interstellar space! We haven’t made one of these quick updates in a while so let’s take a look at what we’ve done and are doing since January of this year in our road to Beta!

We released the Alpha 1b build to our backers on December 27th 2018. The feedback was great and we got a big number of suggestions for improvement. January was all about working on all of those suggestions and many others we’ve received in the past. Many issues were resolved and due to that feedback we think the game is now much more balanced and fun!

February, March and the first two weeks of April were all about adding more ship modules to the game and to finish the AI...

Development News, News & Announcements

Alpha 1b Released!

Hello everyone,

Interstellar Space: Genesis Alpha 1b is released! This update fixed several important bugs and added a considerable amount of balance changes which resulted in a much better experience than Alpha 1a, especially on the late game.

If you are on Steam, your game will update automatically. If you opted for testing out Alpha 1b when it was in the “unstable branch for testing”, you just need to go to your Steam “Beta tab” and select “NONE – Opt out of all Beta programs”.

If you’re on Humble, just download the game from your personal download link (check here if you can’t find it), and download from the “main” branch, which is the branch that is not tagged as “unstable”.

Save compatibility: Savegames from Alpha 1a (and from Alpha 1b under the unstable branch) may work on this...

Development News, News & Announcements

Alpha 1b available on ‘unstable’ branch

Hello everyone,

Alpha 1b is currently on Steam’s “unstable” branch for testing. It’s also available on Humble’s “unstable” branch. This update fixes some important bugs and has a considerable amount of balance changes, for a better experience, especially on late game.

I invite everyone to opt for the unstable branch and test it out, if you don’t mind to find a few bugs and imbalances in the way. There shouldn’t be many bugs and the experience should be better, but still you’re warned.

You can find the instructions on how to play this new “unstable” build here. On Steam you need to go to the Betas tab and set the unstable branch. To unlock the unstable branch just insert the password interstellarsg in the field: “Enter beta access code to unlock private betas”...