Update 1.3.2 Released

Discussion in 'Releases' started by Adam Solo, Jun 24, 2021.

  1. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
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    Sep 9, 2016
    This is a smaller update to address some minor but still important issues found in the previous version.

    Saves are 100% compatible with the previous 1.3.x versions.

    Thanks to all who bought the game and the Natural Law expansion so far. If you have a few minutes to spare, and have been enjoying what we do, please leave us a review on Steam or on GOG! ❤️

    Have fun!
    Praxis Games

    UPDATE (June 24/25th 2021): Hotfix released for 1.3.2. Changes of this hotfix are marked with [Hotfix] below.

    VERSION 1.3.2 (changelog)

    UI / GRAPHICS
    • The alternative rulers' handle for owners of the Natural Law expansion is now displayed a bit brighter to reinforce the idea that you can click in that handle to choose another portrait for your ruler.
    BUG FIXES
    • Fixed an issue that was causing the plasma torpedo effect to not be displayed in battle.
    • Removed the 'Auto-fire' weapon modification from the Flak Cannon in the 'Scourge of the Stars' unique ship.
    • Fixed an issue that was causing the 'Galactic Council' ETA to display a very large number when the council had been dissolved either because the player had won an election victory and decided to continue playing, or refused to accept the AI as the new ruler of the galaxy. Now it displays the Galactic Council is dissolved with the reason why it was so in those cases.
    • Fixed an issue in the 'Research Efficiency' from the 'Time Dilation' planet special modifier in the research tooltip in the colony view. It displayed "from BC generation", but the correct wording is "from RP generation".
    • Fixed an issue that was causing ship design models to only display costs up to 5 digits in the ship design overview screen, where all the ship models are presented.
    • Fixed a bug in two events ('Delicate Delicacies' colony event and 'Divide by Zero - Hello World!' galactic event follow up) that were not triggering as much as they should because one of their conditions was too constraining.
    • Fixed a glitch that was causing some ruler animations to not render properly in the diplomacy screen when the galaxy map was fully zoomed out. [Hotfix]
    • Fixed an issue in the Cerixx alien containment ability description to clarify that the unique ability can be applied in any system the Cerixx have explored and that is within supply range. [Hotfix]
    • Fixed an issue that was causing a confirmation window pop up to be raised when generating all ship designs automatically. [Hotfix]
    • Fixed a glitch that was causing the Overview panel to not respond to the 'SHIFT + O' shortcut to show/hide that panel. [Hotfix]
    • Fixed an issue that was still allowing the 'Auto-Fire' weapon modification to be installed with 'Point Defense' in the AI ship designs and when generating automatic designs. [Hotfix]
    • Fixed a glitch that was causing missing particle effects in the Cerixx ruler Marshall Tyraak in one of the hovercraft engines in the New Game screen. [Hotfix]
     
    Last edited: Jun 30, 2021
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